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Direct3D version 1.0.2902.0 Windows 10/8/7 x86/x64 Download link - https://www.microsoft.com/en-gb/download/details.aspx?id=46844...Microsoft's official Direct3D download page is now even more outdated! It's not exactly hard to find the latest drivers, but at least this page will make it easier for you to get through if you don't know what version corresponds with your computer (which is totally possible). I would recommend downloading the latest DirectX release directly from Microsoft's website rather than this one, though; they also provide installation instructions and other resources that are unavailable here . DirectX from Microsoft website https://www.microsoft.com/en-us/download/details.aspx?id=48352... Direct3D version 1.1.4322 with Feature Level 11_0 and Shader Model 5.0 is required to run online multiplayer in certain games, such as "Warhammer Online". Direct3D version 1.1.4322 with Feature Level 9_3 and Shader Model 4.1 is required to run online multiplayer in a singleplayer mode, such as "Diablo III" and "Starcraft II". In addition to those listed below, Direct3D supports hardware-accelerated 3D acceleration on the following graphics cards: DirectX introduced support for pixel shaders in DirectX 7, which can be used to render more natural-looking 3D effects. The first consumer graphics card to support pixel shaders was the 2000 AMD Radeon, the first consumer graphics card to support pixel shader version 2 was the 3Dfx Voodoo3, and the first consumer graphics card to support pixel shader version 3 was the Nvidia GeForce 256. DirectX 8 introduced 3D vertices with hardware tessellation for smoother looking surfaces, hardware sub-pixel anti-aliasing (which replaces jagged edges with smooth curves) and improved light sourcing. This is also the generation that brought programmable vertex and pixel shaders into existence. Known as Direct3D 8.1, Direct3D 9 is the latest version of DirectX and introduces DirectX Shader Model 4.0 and a unified shader model for pixel and vertex shaders. Direct3D 9 introduced several new features, including support for 3x Native API calls in the CPU-based API, "passive state" in graphics pipeline, mixed vertex/pixel shaders, and an API to allow applications to automatically switch between different levels of shader performance depending on system resources. In addition it adds support for stencil buffer in hardware to display translucent images in a single draw call. eccc085e13
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